pub struct Segtree2D<M: Monoid + Commutative> { /* private fields */ }Expand description
二次元のセグメント木
Implementations§
Source§impl<M: Monoid + Commutative> Segtree2D<M>
impl<M: Monoid + Commutative> Segtree2D<M>
Sourcepub fn new(monoid: M, w: usize, h: usize) -> Self
pub fn new(monoid: M, w: usize, h: usize) -> Self
Time complexity $O(wh)$
Space complexity $O(wh)$
Sourcepub fn fold_2d(&self, _: Range<usize>, _: Range<usize>) -> M::Element
pub fn fold_2d(&self, _: Range<usize>, _: Range<usize>) -> M::Element
Time complexity $O(\log w \log h)$
Auto Trait Implementations§
impl<M> Freeze for Segtree2D<M>where
M: Freeze,
impl<M> RefUnwindSafe for Segtree2D<M>
impl<M> Send for Segtree2D<M>
impl<M> Sync for Segtree2D<M>
impl<M> Unpin for Segtree2D<M>
impl<M> UnwindSafe for Segtree2D<M>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more